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Choosing a House

In Westeros, family is everything. Your "House" is the group of people you will work with in the game and determines where on the continent you'll live, your reputation, and what items you start with. Below is some information about each House that might help you choose which best suits your play style. For a more in-depth background of each, visit House Lore.

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House Arryn

Seat of Power: The Eyrie, The Vale of Arryn

Starting Perk: "Knight of the Vale Chestplate"

Mentality: Defensive, calculating

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House Greyjoy

Seat of Power: Pyke, The Iron Islands

Starting Perk: "Heart of the Sea" fast-travel pass

Mentality: Athletic, thieving

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House Baratheon

Seat of Power: Storm's End, The Stormlands

Starting Perk: "Shield of the Stag"

Mentality: Aggressive, strong, stubborn 

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House Lannister

Seat of Power: Casterly Rock, The Westerlands

Starting Perk: Gold blocks

Mentality: Proud, proper, powerful 

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House Martell

Seat of Power: Sunspear, Dorne

Starting Perk: Arrows of poison

Mentality: Unique, creative, cunning

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House Stark

Seat of Power: Winterfell, The North

Starting Perk: Wolf spawn eggs

Mentality: Truthful, honorable

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House Tarly

Seat of Power: Iron Hill, The Reach

Starting Perk: "Bow of the Huntsman"

Mentality: Militaristic, loyal

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House Mormont

Seat of Power: Bear Island, The North

Starting Perk: "Sword of the Bear"

Mentality: Resilient, fearless 

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House Targaryen

Seat of Power: Dragonstone, The Crownlands

Starting Perk: "Wildfire casks"

Mentality: Violent, tyrannical

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House Tully

Seat of Power: Riverrun, The Riverlands

Starting Perk: "River Trident"

Mentality: Territorial, strategic 

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House Tyrell

Seat of Power: Highgarden, The Reach

Starting Perk: Diamond hoe

Mentality: Political, wealthy

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Wildlings/Free Folk

Seat of Power: Hardhome, Beyond the Wall

Starting Perk: none

Mentality: Hardworking, independent

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