Choosing a House
In Westeros, family is everything. Your "House" is the group of people you will work with in the game and determines where on the continent you'll live, your reputation, and what items you start with. Below is some information about each House that might help you choose which best suits your play style. For a more in-depth background of each, visit House Lore.
House Arryn
Seat of Power: The Eyrie, The Vale of Arryn
Starting Perk: "Knight of the Vale Chestplate"
Mentality: Defensive, calculating
House Greyjoy
Seat of Power: Pyke, The Iron Islands
Starting Perk: "Heart of the Sea" fast-travel pass
Mentality: Athletic, thieving
House Baratheon
Seat of Power: Storm's End, The Stormlands
Starting Perk: "Shield of the Stag"
Mentality: Aggressive, strong, stubborn
House Lannister
Seat of Power: Casterly Rock, The Westerlands
Starting Perk: Gold blocks
Mentality: Proud, proper, powerful
House Martell
Seat of Power: Sunspear, Dorne
Starting Perk: Arrows of poison
Mentality: Unique, creative, cunning
House Stark
Seat of Power: Winterfell, The North
Starting Perk: Wolf spawn eggs
Mentality: Truthful, honorable
House Tarly
Seat of Power: Iron Hill, The Reach
Starting Perk: "Bow of the Huntsman"
Mentality: Militaristic, loyal
House Mormont
Seat of Power: Bear Island, The North
Starting Perk: "Sword of the Bear"
Mentality: Resilient, fearless
House Targaryen
Seat of Power: Dragonstone, The Crownlands
Starting Perk: "Wildfire casks"
Mentality: Violent, tyrannical
House Tully
Seat of Power: Riverrun, The Riverlands
Starting Perk: "River Trident"
Mentality: Territorial, strategic
House Tyrell
Seat of Power: Highgarden, The Reach
Starting Perk: Diamond hoe
Mentality: Political, wealthy
Wildlings/Free Folk
Seat of Power: Hardhome, Beyond the Wall
Starting Perk: none
Mentality: Hardworking, independent